PixelJunk Monsters to the PSP

April 24th, 2009

It’s no secret that the tower-defense genre saw a gem release this past year in PixelJunk Monsters. The title, which is not only a great PlayStation Store download, features remote play via your PSP which suffers from some of the common delay issues that most remote play titles include. This issue kept a lot of gamers from being able to enjoy the game from the comfort of their beds, commutes to work, or at school from their PSPs. Thankfully, the developers are releasing a full-fledged version for the PlayStation Portable.

On top of the standard content already included with the game, Sony has announced that the PSP version shall release with more content than ever before. This gives even current owners of the title something to look forward to. We’re just hoping that Sony may offer a small discount to owners who have already purchased the PS3’s copy of the title.

Word from Reeves

April 24th, 2009

It seems all of the punches are taking place in Europe/PAL territories between Sony and Microsoft. SCEE President, David Reeves, is looking to go the distance in this bout and continues to throw down the gloves against an obviously easy target in the hardware reliability department.

Speaking with MCV, Reeves claimed that selling shoddy hardware would not help the market grow. Considering the extremely low failure rate for PlayStation 3s, and the lack of any negative news from the Nintendo camp, this comment can only be directed at one console company within the market, Microsoft.

“… Another thing we have committed to for supporting market growth is putting out quality hardware - you don’t grow the market by putting out shoddy machines,” he said. “So we try to make sure that PS3s have a failure rate of just two to three percent, which is very low by industry standards.”

Sadly, this is the type of thing that helps fan and fuel the console war within forums and message boards around the net.

“On the competition, I will say Nintendo have only done good things. They have expanded geographically and dramatically extended demographically. They have never been afraid to try new products, be that hardware, or software or peripherals.

“For Microsoft, again, I can understand that, again, they have put money into the market and have initiated growth. In some ways what they have done is brought forward consumers from next year into this year.

“By bringing the price down they are trying to establish themselves quickly, as they did with the first Xbox. But they have built online in a meaningful way and the competition they have brought to the market place is great.”

It’s always entertaining to watch a cheap shot be taken low and hard, only to follow it up with a compliment as though everything is rosy on the business side of things. It’s kind of like telling your best friend, “I’m great at this game man, but don’t worry, you’re pretty good too.”

Do you think comments like this are something negatively affecting the consumer and your favorite forums?

Sony expected failure?

April 24th, 2009

Everyone was probably glad to know that the PS3 managed to sell more than a 150k during November. And while many Sony fans would see the glass half full, analysts and skeptics would see the glass half-empty, considering that the PS3 and PS2 combined didn’t come close to the Xbox 360 or Nintendo Wii’s numbers. However, selling a console during this generation wasn’t Sony’s priority for the PS3 to begin with. Good numbers or not, Sony already accomplished what they wanted from their third-generation console.

It all started back in E3 2005 with an article on IGN comparing Sony’s and Microsoft’s console specs. A lot of people are going to say “But the specs have changed since then.” However, it’s not the specs that gave away the PS3’s general purpose, it was the intention of the specs. The one comment that stands out above them all in the article is the one that pinpoints what the PS3 has displayed in realtime gameplay (at present) and for what Sony was really using the PS3 for, as the comments states: “Sony’s CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games.”

That comment has stuck with me for the past three years, and with good reason. Now I’m sure techies will break down the PS3 specs to justify it as a more suitable gaming platform than the Xbox 360, but the fact of the matter remains: Developers needed multithreaded middleware just to keep the framerate stable when developing high-end games on the PS3. However, there was nothing needed for optimized video playback for high-definition optical media, specifically, Blu-ray media.

It all comes full-circle, and the facts are these: Even if the PS3 is Sony’s last console Sony still wins. Whether the PS3 turns a profit or tanks, Sony still wins. For those of who you don’t know what I’m talking about, simply understand that Sony, as an electronic giant, simply needs to survive the economic ebb to reap the benefits of what the PlayStation 3 established for the company. That establishment happens to be the Blu-ray format. The company didn’t intend for the PS3 to succeed as the next big console, so much as they intended it to push their new format through the door, successfully. And it did.

Unless another form of high-def optical media emerges within the next two years, Sony will control the high-definition era of optical media for visual entertainment. Anyone who wants to see high-def movies, guess what format you’re going to have to go with? Anyone who wants to burn high-def media, guess what format has to be used? If Microsoft wants the Xbox 360 to play anything other than DVD9 material, guess what format they’re going to have to use? Sony didn’t need the PS3 to just win over gamers, they just needed a vessel to carry over a new format that they would own. Something that Sony’s BetaMax and their UMD failed to do in the past.

While Nintendo may control the console gaming market, and Microsoft has a stranglehold on the hardcore gaming arena, Sony will own all with Blu-ray. Even Microsoft and Nintendo will have to bow to Sony if they plan to use the formats for their current or future consoles. The only thing gamers can hope for is that Sony doesn’t abandon the PS3 too soon (since they have no need for it anymore), or otherwise the entire gaming community will be stuck with Wii shovelware and Halo spin-offs for the rest of this gaming generation.

Sony markets titles hard

April 24th, 2009

When PS3 was first released, the big talk from Sony was how it was a computer.

The company was quite proud of the console’s horsepower and put the spotlight on the fact that the Cell microprocessor was unlike anything before it. Additionally, Blu-ray was pushed hard as a selling point

But PlayStation 3 sales were disappointing nonetheless, and it’s still a neck and neck fight for second place with Microsoft’s Xbox 360.

“When we first started - because all the functionality [on the PS3] was radical - we talked about that functionality,” explained SCE UK boss Ray Maguire.

“And in doing that, maybe we weren’t strong enough on the games side of it.”

This holiday season, however, Sony is all about the quality titles…both first and third party.

“Now, with the strength of the games we’ve got coming out, this Christmas we’re definitely about the games. From our own first party, and also third party, there’s a feast for PS3 this year,” Maguire declared.

Sony’s Opinion on PS3’s Home Service

April 24th, 2009

Sony recently launched the latest beta for Home on PS3 and the response have been fantastic so far — for those who have been able to connect.

But the growing pains are certainly to be expected; the official PlayStation blog announced yesterday that everything is back to normal now.

In the next-gen race, Microsoft has had the upper hand on Sony with Live on Xbox 360 being around before PlayStation 3 had even launched.

However, Dan Hill of Sony Computer Entertainment Europe, believes that Home is so innovative, it’ll help turn the tide in direction of PS3.

“Home is a brand-new service and no-one else is doing anything of this scale or ambition. We’re a platform-holder doing something genuinely new and exciting, and we’re proud of that,” Hill told CVG.

“The PlayStation Network is getting better all the time, and Home is integral to our online offering. If you buy a PS3 and you grow with us, as Home evolves, you are going to become part of something very special, something unlike you can experience anywhere else.”

Final Fantasy XIII

April 24th, 2009

“Final Fantasy” and “delay” are nearly synonyms. The main entries in the Final Fantasy series are pushed back time and time again before they inevitably make their way onto store shelves. One could even call it a tradition.

When it was revealed that Final Fantasy XIII’s development schedule could be affected by Dragon Quest’s delay, we weren’t exactly surprised, but we were still slightly disappointed.

It looks like the Dragon Quest delay may not be an issue after all, however. Motomu Toriyama, Final Fantasy XIII director and writer, recently informed Famitsu that “development is going favorably for a 2009 launch.”

Though Toriyama is clearly referring to Japan’s launch, the sooner it comes out there, the sooner we’ll all get to play it. Let’s hope this marks the beginning of a new tradition.